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This article is about the block found in the Ice Spikes biome. For other uses, see Ice (disambiguation).
Packed ice, or compressed ice, is an opaque solid block variant of ice.
Obtaining[edit]
Packed ice can be obtained using any tool enchanted with Silk Touch. Without Silk Touch, breaking it drops nothing.
Crafting[edit]
Natural generation[edit]
Packed ice is found in the rare Ice Spikes biome. It also forms icebergs found in frozen oceans.
Packed ice generates as windows in igloos.[Bedrock Edition only]
Packed ice generates in snowy tundravillages.
Trading[edit]
Wandering traders can sell packed ice for 3 emeralds.[Java Edition only]
Wandering traders have 1⁄6 chance to sell packed ice for 3 emeralds.[Bedrock Edition only]
Usage[edit]Crafting ingredient[edit]
Packed ice is slippery, causing most entities to slide, including items. This also allows for increased speed of items in water currents by placing the packed ice under the water current. Mobs do not travel faster in water currents on packed ice.
When a non-full block is placed on top of packed ice, the block has the same 'slipperiness' as the ice below it; although, if packed ice is placed below soul sand, it amplifies the slowing effect of the soul sand rather than making it slippery.
Mobs can spawn on packed ice, unlike normal ice. This can allow for compact mob farms that rely on the tendency of pushed mobs to slide off the ice in some way.
Packed ice is a completely solid block, and allows placement of any objects on top.
Unlike normal ice, packed ice will not melt if placed near light sources.
Video[edit]History[edit]
Issues[edit]
Issues relating to 'Packed Ice' are maintained on the bug tracker. Report issues there.
Gallery[edit]
References[edit]
Retrieved from 'https://minecraft.gamepedia.com/index.php?title=Packed_Ice&oldid=1382337'
'Burning' redirects here. For the gameplay mechanic used to cook items in a furnace with fuel, see Smelting.
Fire is a harmful non-solid block.
Obtaining[edit]
Fire cannot be obtained as an item under any circumstances.[Java and Legacy Console editions only]
It can be placed using flint and steel or a fire charge. Fire will spread across flammable blocks, and can spontaneously ignite when flammable blocks are near lava.
The explosion from sleeping in a bed in the Nether or the End will create fire, as will the explosion of a ghast fireball or the impact of a blaze fireball.
In the Bedrock Edition, it may be obtained as an item via inventory editing.[Bedrock Edition only]
Natural generation[edit]
Fire naturally generates across the terrain of the Nether.
Lava generated next to flammable blocks can naturally ignite fires (see below).
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Lightning strikes can also set fires.
Usage[edit]
Before a fire
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During the fire
After a fire
When placed, fire will burn for a short and randomly determined amount of time. If nothing flammable is adjacent to it, the flames will die out. If water touches fire, the fire will be extinguished.
Burning entities[edit]
Mobs and players will catch fire when exposed to it. Fire will obstruct the player's view slightly and they will slowly lose health at a rate of 1 () per second. This is the same rate that the player gains health in Peaceful difficulty, so fire alone cannot kill the player in this mode. After they move out of the fire block, they will keep burning for 8 seconds, which deals additional 4 hearts damage (unless the fire is put out by rain or water). Attacks from burning zombies set fire to the player.
Items or blocks falling into fire will catch light and quickly disappear.
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If a mob that can drop meat dies while on fire, it will drop the cooked version of it, with the exception of the fish dropped from polar bears, common drop of fish from guardians[Bedrock and Legacy Console editions only] and the rare drop of fish dropped from guardians.
Nether mobs will not catch fire and cannot be damaged by fire.
Being on fire is not considered a status effect and as such will not be cured by milk.
Spread[edit]
Safe building area around a fire
Fire will spread over flammable surfaces. Fire can climb up walls, across floors and ceilings, and over small gaps. More precisely, a fire block can turn any air block that is adjacent to a flammable block into a fire block. This can happen at a distance of up to one block downwards, one block sideways (including diagonals), and four blocks upwards of the original fire block (not the block the fire is on/next to). Therefore if the player is using fire to build a fireplace, caution is needed. Blocks in the way will not prevent fire from igniting blocks above it—so even if the player protects their wooden roof with cobblestone between it and the fire, the fire will completely ignore that cobblestone.
Fire spreads from a still lava block similarly: any air block one above and up to one block sideways (including diagonals) or two above and two blocks sideways (including diagonals) that is adjacent to a flammable block may be turned into a fire block.
Flammable blocks[edit]
Fire can spread onto and burn away any flammable block (or in the case of TNT, ignite it). On the other hand, fire that is not adjacent to any flammable block will not spread, even to another flammable block within the normal range.
In the following table, the higher the encouragement, the more quickly a block will catch fire if fire is available to spread there. The higher the flammability, the more quickly a block on fire will burn away. These are relative values; actual flammability and burn time depends not only on these values, but on difficulty, rain, the age of the fire, and a certain amount of randomness due to block ticks, among other things[verify]. Fire spread is also reduced significantly if the flammable blocks are located in a rather humid biome. Humid biomes are swamp, mushroom island and jungle with all of their respective variants excluding jungle edge.
Non-flammable blocks[edit]
Non-flammable blocks can be lit but do not burn away, and such fire will not spread. Non-flammable blocks other than netherrack or magma blocks will extinguish themselves after a few seconds.
Certain blocks can catch fire from nearby lava, though they will not burn away:
Extinguishing[edit]
Fire will burn out after a while on its own; however, the player may want to extinguish the fire as soon as possible to prevent damage. The player can use water to extinguish the fire. Punching or hitting the side of a burning block will extinguish the fire block on that side. Hitting fire with a tool does not reduce the durability value for the tool. When extinguished by punching/attacking it, causes the fire block to do a 'fizz' sound. Placing blocks on the fire will extinguish it. Fire can also be extinguished with splash and lingering water bottles.
Mobs on fire will be extinguished when in water or in a cauldron containing it. In the latter case, one layer of water will disappear.
Fire will extinguish much more quickly if nothing flammable is present, and very soon after it consumes a flammable block immediately beneath it.
If fire is exposed to rain, it will extinguish much more quickly.
Fire burning on netherrack creates a perpetually burning fire.
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Fire can be extinguished using a sword or trident in Creative mode, despite fire being a block.[1]
Eternal fire[edit]
When lit, netherrack and magma blocks will maintain fire forever, unless put out by lava, water or the player. Note that rain won't put out netherrack fire. Bedrock in the End will also burn eternally.
If
/gamerule doFireTick is false , fire will last forever until it is put out by the player and will not spread or affect flammable blocks.
Data values[edit]Block states[edit]
See also: Block states
Java Edition:
History[edit]
Issues[edit]Ice And Fire Mod Wiki
Issues relating to 'Fire' are maintained on the bug tracker. Report issues there.
Trivia[edit]
Minecraft Ice And Fire Mod 1.7.10Bedrock Edition[edit]
Ice And Fire Mod 1.10.2Gallery[edit]
References[edit]
Retrieved from 'https://minecraft.gamepedia.com/index.php?title=Fire&oldid=1369396'
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